BLIND was an idea I had for a while, but with no deadline sat in the nether regions of my brain. In 2016 one day I just decided to get to work. In my head I was calling this new experience "The Game With No Name". Below is the first preview of what was going on:
Monday, September 26, 2016:
IMAGINE sitting down, character in hand and starting an adventure with no knowledge of what genre you're in.

Are you up for a challenge? This will be the most interesting game you will ever play.
Welcome to The Game With No Name...
The Game With No Name debuts next March at Gary Con IX. Once I reveal the setting and play commences it’s up to the players to figure out what they're up against. Can they prevail?
The print version will be released during Gary Con and will include the game system and three unique game experiences. Each is designed for a group of 6 and will play out in 2-4 game sessions. (Note, the G-Con version will be run as a 6 hour tournament styled event).
UPDATE #1: Stat-less Characters for The Game With No Name

I am in the process of writing a number of modules, these will also be getting a similar card treatment. There are a number of advantages. A key one is that because they are not being presented in a linear narrative, it will be easier to rearrange them, thus increasing player agency.
The Game With No Name debuts in a few short months at Gary Con and in print.
UPDATE #2: Here is a look at the six player characters of the game:


These are still rough descriptions, but the images are all done. I decided on this format because I wanted to provide the players with a lot of information, but not in the form of stats. I hope the sketches will create a sort of defined void for the player to decide how to "be" this character. I redrew Opal a number of times (the one up on the far right) :
